Follow us through our interactive digital journey!
As a new and dynamic design team we want to create exciting and playful interactions using digital inputs and analogue outputs (or vice versa)
Big or small, exciting and kitch or an everyday necessity. We are striving for playful innovation.
Sunday, 24 April 2011
Pesky Motor!
It's proving more difficult than expected to make this work! We are having to use "pwm" in our code in order to slow the motor down (we're using batteries for our ball, the high speed will use the power too quickly!) We will start the motor off fast initially to give it that extra push to begin and then slow it down to a constant steady speed once we've got the ball rolling.
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